John Wick returns to screens—this time as a game
Three years after John Wick: Chapter 4 bowed in theaters, the franchise is expanding into a new medium. During a recent PlayStation State of Play showcase, Lionsgate and Saber Interactive revealed the first footage of the untitled John Wick video game, offering fans a cinematic glimpse of the criminal underworld made famous by Keanu Reeves and director Chad Stahelski.
The debut trailer blends pre-rendered cinematic moments with in-engine gameplay, delivering the franchise’s trademark style: lithe, choreographed violence, sweeping camera moves, and stylized “gun fu.” The footage ends with several extended gameplay sequences showing John Wick facing lethal adversaries across varied environments—an explicit promise to make players feel like they are inside a John Wick movie.
What the trailer shows (and what it leaves open)
Highlights from the reveal:
- A cinematic opening that evokes the franchise’s noir aesthetic and choreography-heavy action.
- A close depiction of John Wick’s likeness, including a brief vocal “yeah” that will will be familiar to fans of the film series.
- Brutal, close-quarters combat and set-piece encounters in gameplay clips, emphasizing melee transitions, precise shooting, and dynamic camera work.
- Visual teases of vehicular sequences and diverse locations, suggesting the game will mix on-foot gunplay with driving segments.
What we don’t yet know:
- Whether Keanu Reeves will return to voice John Wick or if another performer will assume the role. The trailer uses Reeves’ likeness, but no casting or voice credits were announced.
- A release date. The game is in active development, but the studio has not provided a launch window.
Who’s behind the game
The project is a collaboration between Lionsgate, Saber Interactive, and franchise director Chad Stahelski. Stahelski’s creative involvement is significant: he has shaped the films’ distinctive choreography and visual language, and his participation signals an intent to preserve that tone in the interactive space.
Saber Interactive is known for handling licensed properties and bringing high-production values to console and PC titles. The studio’s current slate includes other licensed projects—Hellraiser: Revival and Jurassic Park: Survival—indicating experience with adapting established IP into immersive gameplay.
What the developers promise
According to the game’s creators, the title will present an original story set within the established John Wick timeline. The team says players will encounter familiar characters from the films as well as new figures introduced specifically for the game. Key promises from the reveal include:
- A gun-fu combat system faithful to the films’ choreography, blending fluid transitions between firearms, melee, and environmental takedowns.
- Cinematic camerawork and presentation designed to evoke the look and feel of a John Wick movie.
- Immersive driving sequences and a range of distinctive locations intended to vary the gameplay pace and tone.
All of this is being positioned around the central concept: allowing players to inhabit John Wick’s role and experience the franchise’s high-stakes underworld firsthand.
Voice Casting: questions remain
The trailer makes clear the character’s visual likeness is integral to the project, but it did not confirm voice talent. In other high-profile video game adaptations, prominent film actors sometimes opt out of voicing their on-screen counterparts and are replaced by experienced voice performers. Until Lionsgate or Saber issues casting confirmation, the involvement of Keanu Reeves or any other specific actor remains unconfirmed.
Where the John Wick universe goes next
The game isn’t the only item on the franchise roadmap. Lionsgate continues to expand the John Wick universe across films and animation, with several projects in various stages of development:
- Ballerina: A theatrical spin-off centered on another assassin in the Wick universe. Its box office returns fell short of studio expectations, but the film demonstrated the franchise’s appetite for branching stories.
- Caine spin-off: A project focused on Donnie Yen’s character Caine is reportedly under development, aiming to explore a new corner of the criminal world.
- Animated prequel: An animated project is in the works that will depict the “impossible task” John completed to regain his freedom—an event referenced in the films that expands the character’s backstory.
- John Wick: Chapter 5: The fifth installment of the main franchise is confirmed to be planned. However, production won’t move forward until director Chad Stahelski completes other commitments, including his work on a Highlander remake.
These developments show Lionsgate’s commitment to a multi-pronged approach: mainline sequels, spin-offs, animation, and now a major video game.
What to expect next
For now, the untitled John Wick game remains without a release date, but its debut trailer sets expectations high: cinematic presentation, tight combat mechanics, and a narrative that builds on established lore. Fans should watch for official updates on voice casting, platform details, and a launch window as Saber Interactive and Lionsgate roll out more information.
Stay tuned for further announcements as the studio releases new footage, gameplay deep dives, and production updates. The franchise that reinvented modern action cinema appears poised to translate its kinetic energy into an interactive experience—and to keep expanding its storytelling across multiple formats.

